NASA Johnson
Space Center Oral History Project
Edited Oral History Transcript
John S.
Llewellyn, Jr.
Interviewed by Kevin M. Rusnak
Houston, Texas – 24 February 2000
Rusnak:
Today is February 24, 2000. This interview with John Llewellyn is
being conducted in the offices of the Signal Corporation in Houston,
Texas, for the Johnson Space Center Oral History Project. The interviewer
is Kevin Rusnak, assisted by Carol Butler and Sandra Harvey.
I'd like to thank you again for joining us today, and if we could,
I wanted to go over just some general questions about your job, specifically
in Mission Control. We talked about how you got into the Retro [Retrofire
Officer] position, but I guess we didn't really talk about what the
responsibilities of that particular position were and what types of
activities you'd be doing while you were on the console, and in between
the missions.
Llewellyn:
Okay. Of course, I was basically the—my responsibilities, of
course, with all of us, crew safety. Manned space flight—that
was something that we really worked on and thought about all the time.
Of course there was the mission success, too, to get things done.
My job was in three phases. Well, it was really four phases. It's
the pre-launch phase, it's the launch phase, and then, let's see,
orbit phase, and then reentry, de-orbit, and, of course, post mission.
That essentially takes it out.
The pre-mission phase is what we did, knowing when we were going to
launch, we backed off and had a certain period of preparation and
making sure all the products and tools and equipment and things that
we're going to use were correct. And we had the changes for each mission
and the new flight plan. By the time we'd gotten around to Mercury
MA-6, we had pretty well determined we needed a real flight plan.
And I'll go into that.
Then, of course, it's the training and all of the milestones that
you had to make sure that your particular organization or your responsibilities
had meetings and check numbers and that kind of thing. Then it was
the simulations, and that was kind of—in those days we went
and lived at the MCC [Mission Control Center] and were immersed in
that. That kind of follows all the way through, even as far as going
into Skylab. We kind of did that same kind of thing, even though we
lived at home, but we actually did final preparation and simulations,
that was always intense and pretty well absorbed all your time and
thoughts.
So after that, then, of course, you had your pre-launch testing. That
at first was fairly simple, running through the counts and knowing
what you were doing. Then as the complexities got in it, of course,
was more on-board complexity, things that, of course, the people had
on the ground and check it out prior to going.
Then we had the getting inside into the fuel and the countdown and
the command checks and all of that. Since FIDO [Flight Dynamics Officer]
and the Retro had commands, FIDO had abort command. I guess you guys
went over that with Jerry [C. Bostick] yesterday, didn't you? I imagine
he talked about that. Of course, I had a retrofire—I could fire
the retrorockets from my console, which put that a big responsibility,
part of the checkout, the systems, the thing.
The other thing I did was responsible for the on-board timing, because
the timing and synchronization of that whole system was important.
Well, one second is four nautical miles, just plain—you know,
just like the stuff the navigation guys know.
Then the responsibility of the launch phase was to be aware of the
trajectory and had to know that and had to know the FIDO's job, but
also so I could anticipate the things he said. And we trained that
way, and we even switched positions.
My job was that once that we had abort and we didn't make—were
not going to make orbit whatever happened, I had to turn around and
in just a little—just seconds, and get the system, the reentry,
get it separated and get in the attitude and then make sure that no
matter what was happening, that he fired those retros, because we
wanted to know exactly where he was.
In those days we did it strictly on time and we did a ballistic reentry,
so if we knew the time and trajectory well enough, and he rolled the
spacecraft, which gave you no lift, we knew exactly where to look
for him. So that's what we had to do. So that was a really tough job
for the Flight Dynamics Officer and what turned out to be the reentry
also, retro, whatever you call it, abort officer, or whatever you
call it. Of course, we picked up names like FIDO, Retro, so that's
what we ended up with.
That was a really, really tough part of the training and a really
tough part of the mission, that part of it, because you had everything.
You had powered flight, and then you had to make sure he got in retro
position, and he knew where he was, and you didn't hit land, and got
all those kinds of things, winds and stuff like that, so we had to
know a lot.
And we dealt with all of the organizations, too. That was the other
thing. But I'll get back on that again.
Well, that got us through that, and then we had the orbit phase. That's
kind of discontinuity, you know, in physics. It's not really, but
you finally add an altitude, add a velocity, add a flight path that
defined what that orbit was and that's what you targeted for. But
for the Atlas it was very marginal. In fact, the separation velocity
between the spacecraft and the booster was enough to give you orbital
velocity. If you didn't get it, you might not make it. So that was
a tough one, and so you had that delta V [change in velocity] at twenty
foot per second, which is about ten nautical miles in apogee on the
other side. It's real simple stuff that you had to learn.
That was always a real time of anxiety, did we really make it, and
if we didn't, we had that real problem of going into Africa. We just
couldn't take a land landing with that spacecraft. We just didn't
want to do it. So that was a real tough thing for the reentry people
and the FIDO, especially for me because I had to get a vector and
get a time and turn the thing around and fire retros and make sure
it wouldn't hit Africa.
The bad thing about it in those days, remember we didn't have good
communication between Bermuda and Canary Islands, because Canaries
could see it, but since I was there a lot, I knew that situation,
so I could almost—because I'd been there as a Capsule Communicator
prior to being a retro, I had worked at part of it, so as far as the
guys in the Control Center, I had already gotten that picture, you
know. I knew the space and time problems and forth, so from that standpoint
that was really tough.
Then once you got it, then there was so much stuff that you had to
get ready for, because we wanted to make sure, if the crew had to
come in, we wanted to make sure that he had a good retrofire time
and then attitude and those kind of things, so we'd know where he
was. And we came to what we called planned landing areas and contingency
landing areas. The contingent landing areas were always supported
by landing recovery. No matter what was there, we always had, for
the planned landing areas, they had carriers and helicopters and all
that.
For the contingency landing areas, sometimes there were just destroyers
and perhaps some air support of some kind. But you could call in divers.
We would call C-130s and drop people in, and they were the rescue
people and the Navy SEALs [Sea, Air, and Land]. They weren't SEALs
then, but they were just—so we had good support. We really did
have this thing. I think that was characteristic of the Mercury program
in starting off that way, and we continued it right on through.
Let me see. Then the orbit phase in the Mercury was always difficult,
because we didn't have really good definition of the orbits. The tracking,
the drag model we were using, almost—just the techniques we
had for orbit determination hadn't been developed yet. Even though
we'd flown a lot of spacecraft, unmanned stuff, we had not flown the
kind of missions you needed, the type certainly that we needed for
manned flight, so we developed a lot of that, integration techniques
and understanding, and a whole lot of people helped us. Gosh, that's
the main thing about Mercury is the industry and the academic and
anybody would—if they saw something that they needed help on,
they'd do it. They'd come to us and tell us. We had a real good—NASA
at that time was extremely good technically. I mean, gosh, as far
as those disciplines it took to do this, they had done a lot in aerodynamics
and a highly evolved technical team.
So the next thing, in the orbit phase, it was listening to the systems
and the resources and the flight directors and the landing and recovery
people for the areas and what the weather was here, and then the Flight
Dynamics Officer was continuing to determine the trajectory and what
we thought we were going to look at for the end of it and what did
the times looked like and all that. See, we all had three orbits.
So anyway, that was hectic.
Plus we had, in those days, before we had all those displays, we were
the only ones that had the real good updated acquisition and elevation
and that kind of thing, the actual LOS [loss of signal] times for
the range for all of the remote sites and tracking and everything.
That was my job to fill those things out as we saw them, because we
didn't have any other way to do it and send them out by low-speed
teletype. That's how it went out.
Goddard [Space Flight Center, Greenbelt, Maryland] had a way to start
it, but I think sometimes Mercury—automating the Ac [Acquisition]
and LOS to our sites, but the difficulty there was, since they might
have sent based on the wrong vector, and in those days if we wasn't
right in there, like in one, two seconds, that just disturbed everybody.
So we got, because of those kind of things and we spent so much time
on that, and it was so well determined, that we wanted to make sure
that what we predicted was right on. Something's wrong, either the
acquisition stuff was wrong or what we were doing was wrong. We checked
ourselves all the time, and it was constant. Just between just that
in itself, the trajectory and the orbit stuff and tracking and all
that, that was a discipline that we developed all by itself. It was
just a total thing that went on.
That kind of thing goes back to what we did when we wasn't on console,
because it turned out that we, the guys who did it, were the ones
that wrote the requirements for the system. So it was a real interesting
thing that evolved. At first we thought that we'd just do the missions
and have our own job, but we ended up kind of being in a project,
a total management thing. We became all system engineers. I mean,
we were constantly doing things to improve the total system, and that's
what we evolved to.
I don't know if anybody's ever said that besides me, but it looked
like that's what we ended up doing, and it was a full-time job. In
fact, it didn't take us very long, and [Glynn S.] Lunney and I had
to think about who we were going to start training and adding people
to the thing, which was another responsibility that he and I put a
lot of time in. In fact, Jerry—I trained Jerry. Jerry was a
Retro and then he went to FIDO, but I know him very well. There was
another guy, named Tom [Thomas F.] Carter [Jr.]. At the same time
those two guys come in. But that was constantly going on. So those
kinds of things, and then, of course, the reentry part, the orbit,
the deorbit, was a fixed time and we knew exactly when to start that.
I came up with what we called a retro work schedule, which turned
out to be the flight plan. I will have to admit that. I was the one.
Knowing where I was going to be at, I'd back off and start planning
on my latest data what ship’s eyes could see and when is the
last site, and when is the last vector, and when the FIDO had to have
a vector. Then when we ran the last time, and then when we passed
it up, and then the whole thing. Then the on-board clock, of course,
was our responsibility because it had lockouts. That's a little bit
esoteric to get into. That's a talk all by itself, but that's what
happened to [M.] Scott [Carpenter], his clock. Scott Carpenter, he
was out of attitude, and because of that, the retros wouldn't fire,
what we fired from the ground.
So all of that was what we did. Of course, we had the retrofire, and
then the next thing is that whole reentry phase is doing the best
we could do with all kinds of things like blackout times. If the blackout
time was exactly what we expected and we didn't get into telemetry
and we could get tracking, that really made us feel good if that thing
was right on.
And we started computing those kinds of things, too. That's something
that real time, as we went through this thing and realized those were
really critical milestones, if you want to call them. "Events"
really is a better word. We started, since we—Newton's equations
actually determined that stuff, which is really incredible. We talked
about it last time. That you actually computed and then you watched
it. You had the equipment, and damn if it didn't happen. It was really
just a great point for anybody to be in that position.
Then we had the chutes and that whole thing. In those days we could
only imagine it, you know. It got so that we could start seeing it,
which really was incredible. We had the ships there with TV and watching
the thing come down. That's really a great look to see the main chutes
open and no Mae West [life jacket] and no anything.
Then we had the post-flight stuff that we did. That lasted, depending
on the complexity of the mission, it went on for a lot, because that's
where we went back and kind of vetted ourselves and went through the
whole thing and made sure we all knew what we had to do, so we could
upgrade and do the next mission.
But the real thing that we had to do was, and it took a lot more time
than I think anybody would have thought, was the going back, and it
really, by the time we got to Gemini, it was really significant because
we were flying them so close together, it was really a lot. Not only
did we get ready for the missions, but trying to take the stuff we
learned, and so we'd get into the next generation, the next thing.
Plus the fact tweaking up systems that we had already available. It
sounds like the same thing, but it's not, because what you do is,
you see ways that you really got trouble with and you implement something
new, but in order to implement that, you have to think it through
and write your requirements and get the thing. Which we'd take a group
of guys all by themselves, and generally the more experienced guys
did that, and the guys that you had coming along training picked up
the task of what was more or less you'd do for your mission readiness.
Then after Mercury, when we moved to Houston, and that's the next
step, since we were still flying some Mercury, we got into doing.
I wasn't really excited about this one, about designing the Space
Center, our job and tools and all that. And that got to be one of
the greatest things I ever did. That was quite an experience to go
through, and sit down with what we'd already had at the MCC and use
that to design a really—a control center that you go anywhere
in the world today and they all look the same. Every one of them looks
like Building 30, which was the first or second building. I don't
care where you go, they all look the same. I think everybody copied
it.
You can go to an oil company who has a control center for just say
the offshore stuff and the barges, see, it's the same type of lineup.
Most people have a major display that has a kind of a map of whatever
you're looking at. It kind of gives you—I mean, we used to kid
each other, why you've got it, but even [Christopher C.] Kraft decided
it was a good idea, because we argued that when we left MCC [Mercury
Control Center] and got up here, do we really need that. Could we
do it some other way? It wasn't just to be arbitrary, but what do
you really need to do to do your job. We used to write our requirements
and go to meetings and actually get into the damnedest arguments over
all this stuff. I mean, we spent a lot of time doing it and from all
of that effort.
And we had a lot of people here. I mean, we finally got—Ford
Aerospace won the contract, and they brought in human factor engineers
and stuff like that. We didn't even know about it, where you design
consoles and design the people into the systems. It was really interesting.
Those things that we put up, those [unclear] and those RGB screens
and all that, and that scratcher thing for the real-time date, for
the plot boards and the orbital, that was really state-of-the-art
stuff.
Can you imagine how many pieces of glass that were put up, and if
it was done wrong it started all over again. I don't know if anybody
had ever seen that thing, but that was almost a piece of art, a work
of art, to make that thing work that well. And we were the ones that
designed that, of course, and wrote the requirements for it. The Flight
Dynamics Officers and the Flight Dynamics team probably did more to
do that than anybody. The job we had, it was such a—it was a
lot more difficult than anybody else's.
Then, of course, the guys came along, and as the systems got more
complex, there was just some really—that changed. But at first
it was a fairly simple system those guys had. They had inverters and
plumbing and stuff like that. The only problem they had to do is realize
how all that stuff worked in zero G, since nobody knew. But then it
got more complex with onboard system fuel cells and all this stuff
that we got into, life support systems, EVA [extravehicular activity].
That was something that became something that was dangerous. Still
is, in my mind.
Rusnak:
Sure. What were some the key things that you wanted to see done in
the new Control Center based on your experience in the old one?
Llewellyn:
I tended to have a more conservative look on it than most people.
I don't know where it came from. I liked to do things simple, so I
tended to keep them the simplest stuff. There was a whole bunch of
people who liked doing it more complicated, better displays and more
things computed, and that always concerned me, because I figured the
more you had to do, there was a lot more that you were going to make
mistakes because the systems wasn't working that well at the time.
I mean, everybody knows. You think you've got computer problems now.
Man, we really had them. I mean, those things would quit on you, you
wouldn't—and that's why they had all kinds of backup stuff from
manual, especially the reentry FIDOs. We had all kinds of stuff. The
last vector we had, I could almost compute retrofire times in my head,
really. I mean, I've done it a couple of times, you know, just knowing
the vector, just looking at the thing, just know knowing how they
are. I know what it would have to be. It wasn't quite, but I could
get there within seconds, because that's all I did. I did it day after
day. Not many guys had a job that good.
I mean, how many guys could walk over to a control center and have
two 7094s working and push-pull and run data and get all the answers,
because you didn't know what it was? You’d say, "Look,
can I call them up?" They'd say, “What you got running
today?” And this computer sup would say, "When are you
going to run your reentry?" I wanted to run a bunch of cases.
And, see, since it was real-time, we didn't have paper and all that
stuff. They put it on the—in those days, it was really tough
to run anything, because you had these great big, all these cards,
and most people would drop them, and people would put the cards in
backwards. It was just—I mean— [Laughter] And then you
got piles of IBM paper. It's a good thing we lived in the United States;
we had a lot of trees. [Laughter] I mean, you could run—I could
have a pile of IBM—just to run a launch trajectory, the thing
would be that high off the thing, just to pull off stuff to make a
plot that would fit that on that white board. Then you had all the
math aids to do all that stuff. So we really did a lot. Of course,
all that became automated, of course.
But I got off the subject. Anyway, I tended to try to keep it simple
[unclear], simple approaches is the right answer. I've always lived
[unclear]. Once you get more complicated, it starts to be something
else, you know. That was my thing. So I tended to do that.
Then a lot of guys were coming along, and, of course, the guys were
getting out of school by that time, where even in those days knew
more about FORTRAN than I did, because I picked up all that stuff
working. I mean, we didn't even have a transistor in 19—I got
out in '58, '59, so all of that came out to me and then the guys came
along. The newer guys tended to get more sophisticated in the kind
of displays we had, and since they were doing that, I used them. So
we got pretty good. We really did. We really pushed the state of the
art.
The trajectory guys, the FIDOs and the Retros and the Guidance Officers
and all the people in the—their equivalents in the IBM computer
room and telemetry started developing a system of displays based on
the hierarchy, and it really turned out good. So we got so we could
see a lot of stuff, and it was that information flashed up there,
and it was there and you just made your decisions on it.
That really turned out to be probably the best, probably the best
thing we developed out of the system was to be able to fly these flights
real time, and the tools we did develop, and the methods that we came
up with.
Rusnak:
How did your position end up in the front row? Why there?
Llewellyn:
It always was because we had to closer to the plot boards. We were
the ones that had the real data. We were the ones that made all the
decisions in those days. It was there and all the activity was there.
In fact, I called it the trench, especially there in MCC, in the control
center in Houston, because we were right at the bottom. I named it
that because we had these P-tube [pneumatic tube] canisters, okay,
and we would hit those things to get a piece of data. I mean, if I'd
see something going on, I'd make a hard copy of it because I'd want
to keep it, because then I knew what I made my decision on. It took
that out of it.
That's one thing those hard copies did; it brought a lot of honesty
into the business, because you had the data and you had it real time.
It didn't mean people were dishonest. People tend to make mistakes
and not want you to say that they made mistakes. What we did, it looked
like, because I was in the Marines, I'd been in Korea and all that,
it looked like a bunch of 105 [mm] Howitzer canisters, especially
in my area. It was just laying all over the thing. So we just called
it a trench then, because it looked like all that stuff was falling
in there. And everybody started calling it that. It was always a lot
of activity going in there, so that's how it all started.
Rusnak:
Do you remember when it picked up that name?
Llewellyn:
It picked up probably around GT-4. I think that's when it started.
This is the first time I've told you, because I generally not—I've
never said I did that. I'm doing it for this thing, though, because
most—
Rusnak:
I was just getting ready to ask you that, though.
Llewellyn:
I know it, but I generally won't admit to it. I make everybody else—just
to listen to where they think it came from. [Charles F.] Deiterich
got it, though, for [Eugene F.] Kranz. One of Kranz's meetings, Deiterich
told him where it came from. Have you all talked to him?
Rusnak:
Chuck Deiterich? Not yet, no.
Llewellyn:
He's a neat guy. He kind of was a follow-on. You know, if you look
at guys that started in Apollo, he was kind of a follow-on. He went
all the way through to Shuttle and still had an active role in trajectories
and kept up with it all. Yes, that's where that came from.
Rusnak:
Well, it's good to get the story straight.
Llewellyn:
It sounds as a certain amount of technical arrogance in this whole
discussion about the control center, but it was no doubt about it,
really where all the responsibility was and who were the top guys.
It was us. There's no doubt. Because look at how many people that
didn't make it.
Rusnak:
That's true.
Llewellyn:
That were in the Flight Dynamics area.
Rusnak:
And certainly there are many stories surrounding the guys in the trench.
Made up your own matchbooks, for instance.
Llewellyn:
Yes, Bostick did that.
Rusnak:
Yes, he gave us a sample of one of those yesterday.
Llewellyn:
That's neat.
Rusnak:
We thought so.
Llewellyn:
Yes, he started that. And we used to have all kinds of things that
we printed in our books like, "This is the property of the Retrofire
Officer. If you want one, be one." "Please do not touch
it," you know, like, "Don't mess with it if you're not one."
That kind of thing. That kind of esprit de corps kind of thing we
developed. We trained a lot of guys ourselves. We'd go in the control
center at night and I'd call up the system. I'd be the flight director
and get them all in there, and had the FIDO, Retros. We had them,
and, I mean, it was really something. We really put them through it.
The IBM guys, the Ford guys, loved it because it gave them a chance
to run and test the equipment. We weren't doing anything different.
I mean, they would have a chance, if we would come in at night and
run trajectories and run, use the control center, then they would
bring their people in and train them, too, because they had all—you
know, that whole thing was like a beehive. You don't know it, but
down in the bowels of that thing, it was just all kinds of people
that made that work. That's one thing I did a lot of. I used to call
it walking the lines. I wanted to make sure that all the guys I knew
and what they were doing.
In fact, we used to call it—there was a big coffee pot, we'd
call it “Behind Carnarvon,” that big map that we talk
about over in the left corner is where the coffeepot is, and we used
to say we're going to Carnarvon, and we went over there to get our
coffee. [Laughter] I mean, and I knew all the guys back there. You
know, you had to, because they're the ones that made that work.
I'll never forget one time during Gemini we'd finally gotten to the
point that Johnny Parker and I had figured out that that the onboard
computer worked. It took us some time to get through that. So we came
up with a way to monitor the reentry after the deorbit burn on the
Gemini. We wanted to make sure—I don't know if you know this
or not, but you're in orbit and that's one well-defined trajectory,
and then you do the reentry maneuver, and what you've done is that
particular trajectory in space and time is drastically changed because
now you're not in orbit anymore. You've completely redefined it in
there. You're reentering, like a ballistic. And that's such a change,
it's really a discontinuity between the orbit vector and the reentry
vector, so you kind of start all over again in a matter of several,
maybe twenty, thirty seconds, you had to get back.
We had the onboard computer for Gemini was really kind of neat when
you thought about it, because it had a platform. We knew the platform.
We could measure the velocity and changes in accelerations and all
that stuff. Then you could actually monitor the maneuver, the delta
V, the change. Then it would start picking up its new vector and it
would come up with a vector of its own, inertial vector. Now, that's
nothing these days, because that's how all of it works. But in those
days, all that we got was tracking. The only way we did it was taking
the radar data and externally finding out what it was by looking and
computing the trajectory from the tracking data.
So what we wanted to do is to see how good that thing was. Could we
get a look at it and make some checks on it, and could tell if it
was go for reentry, okay. I mean, could we depend on the onboard solution?
Because we always depended on what the ground said, because nobody
seemed—same for the launch phase. The Gemini computer actually
had a trajectory for the launch phase, but who would believe it? We
kept looking at it and convincing ourselves that it was good. Anyway,
that's what we were doing. So in order to do that we put a—did
you ever hear about this ship thing that goes on about me and the
ship? Has that thing come up, where I actually put a submarine under
the tracking ship so that we would know where it was?
Rusnak:
No, I'm not familiar with that story.
Llewellyn:
Okay. Well, it's in one of Kranz's books and stories. Anyway, we put
a tracking ship between the retrofire and the touchdown point, and
it was on a ship from Kwajalein. It was one of those that we were
using down there to check our—we used to ship nuclear weapons
down to Kwajalein and monitor them. So we used one of those ships.
The Navy gave it to us or lent it to us. We paid for it or something.
In order to do that, to make a long story short, we had telemetry
plus the vector, and we didn't have much of it. We had about maybe
five minutes of it. What he and I wanted to do was take, once we got
telemetry on and we got back at the control center, he and I would
hit our buttons. I forget how many we had to do. It wouldn't take
but so many hard copies. So he and I came up with a scheme that we
had clocks, we would punch the button so we would try to get a vector
every second during reentry, among all the other stuff we did.
So what we were doing, I got there and I got into that thing, and
I guess I wasn't really thinking about how the ground system worked,
because all I wanted to do was get the vector. So I came in—it
was a real complex thing, and started hitting that button, and all
of a sudden we heard the hard copy machine had failed. So what we
had done, and that's when all of these—we did that and the P-tubes
were doing it, and we must have had every P-tube in the control center
in the trench. Once you start something like that, the thing automatically
does it. It's kind of like a—it's really funny, when you think
back. In fact, the M&O actually sent their people there to unload.
I could hear them. They said, "Go to the retrofire and start
unloading those P-tubes. There's none left." And they actually
were taking other people's P-tube things and sticking them back in
the system.
The bad thing about it is, it's so funny now looking back on it, so
we got it and we were very happy, we had the vectors and we could
do it, but because of that, we got sort of enamored with that, we
couldn't tell anybody if it was good or not, but it didn't make any
difference anyway, because it went to blackout. It perfectly worked.
Well, it didn't work perfectly, but we knew what happened this time.
Number GT-4 is the one that the computer failed. But we were learning.
But the funny thing about it, I went down to—the guy knew me.
John Hatcher knew me, the maintenance guy, the M&O, the guy that
ran the Ford part of it. He said, "John, you ought to go down
and see this guys." So right after I finished my debriefing on
the mission, we always did, and right after the mission we were so
excited. I went down to where the P-tube room was, and I walked in
there and they had the machine, they had two of them down there, these
copy machines that made copies, and they'd completely had them—started
field stripping them. They had them all apart, paper and—you
know, it was before I even—we all know about printers and things
going wrong, but this thing was really jammed up. They had this black
ink all over them, and it was really funny. And the whole was full
of it. I mean, it was—and I just thought to myself, I was so
out of it, because we didn't realize the limitation. We were so concerned
about getting this one second, that John and I completely destroyed
the machine and the P-tube thing and the whole—because once
they started doing that, it didn't make any difference if it had anything
in them or not, because it was automated.
It was really funny. I look back and I thought to myself, I learned
from that. I felt really bad, too, because these guys really tried,
and they were so out of it, I mean, you could see that their machine,
it was their own machine, it was totally ruined, and I'm the guy that
did it. It was really funny, really to look back on it.
I only say that because it's so many people and so many guys that
really made that thing work, because we got to using that a lot, that
idea, being able to hard copies and real-time assessing the data.
You just can't imagine. That's basically what people do today with
work stations. We kind of started it, to drive that that way, to get
that kind of display, because that really put us ahead of everybody.
It could really make you smart. I mean, to have that kind of information
and being able to process and getting something out of it, really,
it's no way that—I mean, nobody had anything close to that.
When you had telemetry from a system and then you had—by that
time we had such a good orbital determination system and such good
equipment and such fine-tuned computers, it really was a hell of an
experience and really good to go through it. I'm sure everybody learned
a lot from that.
Rusnak:
I think Glynn Lunney was telling us that even as late as the Apollo-Soyuz
test project, when the Soviets saw that system of being able to make
hard copies, that they were so impressed with it that they wanted
a version for themselves, because they had nothing like that.
Llewellyn:
And you know, to talk about that, that was one thing I didn't think
we needed. To go back to your question, I was more conservative. I
mean, to me, I'm from kind of a backward place, okay, where I grew
up at, and the only time I ever saw a P-tube was in Nackland's [phonetic]
department store, okay. It all kind of little weird to me then. They
were little small ones, wasn't very big. And that's what they came
up with, because they didn't have any other way to do it. I mean,
we didn't have a way to make hard copies except at that system, didn't
have printers and stuff. Well, they had them, but not to take a picture
like that.
No, that turned out to be one of the best things we did. In fact,
that was part of our logs and real-time things is the hard copies
and stuff we did and stamped them and what we did and this is what
I made my decision on. It turned out good. The guys down there, in
fact, our ACR [Advent Control Room] had somebody that did nothing
but that. Here's the vector and here's the time and take a hard copy.
It really was a help. That was one thing we never thought—and
that was a use—like Glynn said, it just became real a tool that
was developed, plus the real-time system.
Rusnak:
I wanted to ask you also, the control center for Gemini and later,
obviously, was here in Houston. I want to ask you about the move itself.
What did you feel about moving to Houston?
Llewellyn:
I thought it was a good idea. I really did. I could see that. But
then, see, we almost had two years of looking at this kind of thing,
that, you know, you can do things at the speed of light. You don't
have to be there. It took you a little time to do that, but remember
you had the experience that we were dealing with people in orbit and
it didn't make any difference where they were.
A lot of people don't really see that today. They call it "virtual."
I don't care what they call it, it's there. It can happen. We can
do that in time and space. Depends on how good your tools are, how
you can do it.
So, to me, I thought it was a good idea. I thought it was a good move
to—in fact, I like Texas. There was some discussion about could
Houston support it and can you use the big plot boards and not little
plot boards and all of that. I was one of the last guys who were doing
it. I still had one of my plot boards in the ACR just as a backup.
But I really thought that was a good idea.
I also believed in doing away with the remote sites, starting off
the Gemini, taking those sites and bringing them into the control
center, have one solid control center. Everybody does it now, everybody,
everybody. Even your big Internet networks, those huge things, they've
got what they call a network operations center with all those server
farms, routers, and has almost the same thing that people look at.
I just saw one the other day, one very similar control center. They
don't have as many people making decisions, because they don't have
those kind of decisions, but they don't have that many different things
to make them over. But it's the same idea, where you have all that
equipment and stuff, and a lot of that stuff now is done by artificial
intelligence and a lot of other things.
One thing, and it's a good point to remind us, too, from the Mercury
stuff, look at how many people that were involved in labor-intensive
network from a system of places to measure the trajectory that started
at the Cape and went all the way around the world, Canaries and Kano
and Zanzibar, and the ships and all the—I can almost see every
one of them. That's just the ones that were manned. I don't know how
many tracking stations and stuff we had. All of that stuff had to
be manned, and each one of those stations had a lot of good people
in them. When those went away, all those guys had to do something
else. And that's what we've been able to do with the real-time systems.
So to answer your question, I thought it was a good idea, because
I realized that if you didn't have a central system to make decisions
and a group that all were in that system and they all understood it,
it's very difficult to get anything done in a more extended—that
kind of thing leads to more mistakes.
Rusnak:
When did you first come here?
Llewellyn:
We got here right after John Glenn's flight. That's when I went into
the flight dynamics period. It took me off of—I was working
in—I think I mentioned last time, I was flight systems division
or something like that. I was an engineer in heat transfer and reentry,
building facilities, like that. Then I went in Flight Control Division,
and we moved here. So that would be '62, I guess, March, February,
about this time of year.
Rusnak:
So then you'd commute from here to the Cape before they had the control
center here?
Llewellyn:
Yes, we did that. We had Shepard's flight and all those right after
that. We'd go to the Cape, and that's where we got immersed. We did
that same thing up into Gemini IV, because we flew NS-1, Gemini I
and Gemini III out of there. Some of that was done out of here. They
had a backup system for III out of here. Then IV, we did it.
Rusnak:
So then did you work on the first two, the unmanned Gemini flights?
Llewellyn:
Yes, I did all those. I did almost every one of them. Almost every
one up until, I guess, Apollo 13. Had some position. Of course, we
were bringing people in by Gemini. Bostick came in in Gemini. He was
around for Mercury, but he wasn't on the console.
Rusnak:
Do you remember anything in particular from those two Gemini flights
that sticks out in your mind?
Llewellyn:
Good complicity. The onboard. Didn't have an escape tower. That bothered
me from a manned space flight type of thing. We didn't have a way
to get off in that early part of the flight. That bothered me. Which
caused an awful lot of testing and ways to get around that and for
the chutes. We had a feet-wet time and all that, and that's what we
called Mode-1 aborts and it was left over from Mercury, where we'd
used a tower, but we took the same kind of approach to make sure we
could get that guy off of that thing. That really was—then we
had, as we said, that system had its own guidance system also. It
didn't get commands from the ground. It could. It couldn't fly itself.
We used to argue what day. In fact, one of the Gemini managers asked
me one day, he said, "What day are you guys going to switch over
from ground control, where you take your own vectors and let the inertial
unit on the vehicle do it?" I told him, I said we'd do it the
same day we'd do seat eject, because that was a real tough one. And
what we tried to do is get him as quick as we could to a point that
we could use the Gemini boosters and thrusters—I'm sorry, to
make sure we could get off the damn thing and turn around for safe
reentry.
Of course, we got more sophisticated with the onboard computer, and
I spent a lot of time doing that and developing the system to monitor
it and to understand it. Then that job left the Retros and the Guidance
Officers and became another responsibility of the control center.
They actually had a GNC [guidance, navigation, and control] that did
that kind of thing, except make decisions on it. So those kind of
things were the kind of things that were developed as we left. That
was something that came out of Gemini. We didn't do it right at the
beginning either. It developed as we flew it.
Rusnak:
Also for Gemini, what about the expansion of the tracking network?
Did that help you out?
Llewellyn:
Oh, yes, it certainly did. Gemini was really a real big step, because,
see, we had had Mercury, and not only just my individual and Glenn
and the flight dynamics people there, we learned a lot in the computer
people and IBM and Ford and all that. But everybody else had to learn
a lot. Okay.
The ones that didn't learn anything were the people in Apollo. They
did not, for some reason, pick up on the operation stuff and what
was going on in flight operations. They tended to work on their own
stuff, and, of course, that causes a lot of—when we got around
to the early Apollo program, we really had a tough job integrating
the operations and the real experience into the design people. Now,
you always have that. I can see that in the kind of things that I
do today, but it really was very noticeable and caused a lot of anxiety
that we really didn't have to have. Of course, one was the AS-204,
was a direct result, I think, of not having [Virgil I. “Gus”]
Grissom's and [Edward H.] White's and [Roger B.] Chaffee's, is a good
example, of not having the operation experience and the people getting
in it at the time they did.
Because the Apollo thing kind of was, by its very complexity, was
worked a different—we knew about it, but guys like I, working,
we just read it and were interested in it. Gosh, when I went on to
see the Vertical Assembly Building, I just couldn't believe it. I
mean, that was just huge. I mean, you just can't even believe that
tracked vehicle and you could see—I mean, the first time I looked
at it, you could see a kind of rectangular box on it, that was a tractor
trailer. I mean, you just can't imagine what that thing looked like.
But guys in those days, that was all being done and built and stuff,
and being done with hardly any interrelationship between the Flight
Dynamics people and the Operations people and who were doing it. I'm
sure it was true with the support people, because people over there
just were different people, and everybody doing Mercury and Gemini
were busy doing their job. I mean, it happens. But that's a good lesson
right there. I'm sure Kraft would agree to that. I'm sure that anybody
else—that it was really a—we had a lot of catch-up. To
me, it's amazing that we did as well as we did from '67 till the first
flight in '68, going to the moon. Isn't it incredible?
Rusnak:
It was.
Llewellyn:
To me it was.
Rusnak:
That's certainly an important lesson to have come out with. But we're
about out of time for today.
Llewellyn:
I appreciate it.
Rusnak:
So I think we'll wrap it up and we can pick up where we left off next
time.
[End
of interview]
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